First Strike Gaming Society - South Dakota

Catching Up
In Which the Chronicler Trys to Remember a Shitload of Stuff

So. Let’s see.

When last we left our pack of motley fools, they were in the process of clearing up the mountain. Just a bit of light housework, no? Well, afterwards, we find out that Jen and Weiss are now apparently on the must watch list, and now Jen’s got herself a watcher, one Cryo by name. He’s real fun. So they head back up the mountain, for reason’s I can’t remember at the moment, and end up getting in a knockdown drag out fight with another pack of Forsaken. This ends the way you would expect, given that the fools are fighting against our hero’s; leaving them with a couple of prisoners to “talk to.” While Dave and Valla go to give them a stern talking to, Henry and Bones are distracted by a couple of idiots who manage to crash their four wheelers in the middle of the new stream, thus requiring the use of Bone’s magic in saving their lives.

We find out that the other pack was forced into attacking our hero’s; by a band of Men in Black for reasons thus far unknown. But I’m sure that we’ll find out soon enough. So Dave manages to (somehow) track them down to a warehouse where he’s currently giving them the hairy eyeball. (sorry man, couldn’t resist) Meanwhile Valla and Bones took a walk to check out Valla’s company, giving that something was seriously hinky going on there. We find out that they’re doing some sort of viral research with the hope of neutralizing some part of Werewolf DNA. They also happen to ‘make’ a new friend, one named Hal. He’s currently enjoying the wonders of the internet. If he doesn’t take over the world, he’ll become addicted to tentacle porn within a few days.

I do believe that brings us up to date, so stay tuned for further developments!

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Meetings of Many Kinds
Why you don't piss off a Grimoire

After recovering from the moot the other night, our heros decided to stretch their legs. David went off on his own while Henry the lumberjack decided to take the dam apart with his bare hands. Valla and Jen went for a walk up the mountain; while Marcus went to go check out the local locus.

Unfortunately, the oncoming weather front aggravated Jen’s leg to the point where she had to start back to the house before she got very far. Due to an unusual series of circumstances, she ended up clutching her leg and screaming in pain. Marcus luckily was close enough to hear and came running to the rescue; in wolf form. Jen, being rather disoriented by the pain . . . kinda sorta nearly shot Marcus. But they got past that and Marcus ended up hauling her down the side of the mountain, into the house, and up too her cabinet where she could get her painkillers. He’ll get an extra nice pillow sometime soon.
Meanwhile Vala and Henry reluctantly came to the conclusion that while they could move some of the dirt, they needed actual tools to work with. Off to the hardware store! Or rather, off to a guy that Henry knows who can slip them a couple of blasting caps under the table. There’s no way that can go wrong, right? So while he and Vala and Marcus are off making the deal (with a guy who happens to be an Ogre), Jen stayed home to do her homework. What a geek!
Weiss, not wanting to just give information away to any idiot who happens to open him up, demands that Jen prove that she’s worthy of his instruction. So she summons a knowledge spirit and starts weaving it into the journal. For some reason, it goes unusually well, to the point where the weaving will last far longer than it should and Weiss is a bit impressed in spite of himself. Afterwards she gets the call that there is going to be a meeting of the local mages and would she like to come by and bring Weiss? She agrees and calls Henry to ask if he would mind hanging out to make sure that nobody smashes her over the head and steals her Grimoire. He agrees and parks outside, looking nothing like a stalker as she goes and tries to play nice with he other mages.

During the meeting however, one of the other mages going by the name Madox, happens to run her mouth a little bit. For no other reason than she happens to be an over confident bitch; she bad mouths in quick succession, Weiss, Jen and Jen’s Pack. Weiss happens to take great exception to this and nearly rips Madox’s mind into tiny little itty bitty pieces. Jen, managing a feat of great mental strength; manages to rein Weiss in, keeping the Grimoire from killing the woman. For whatever reason. The problem now being, it is proven that Jen has in her possession something that would make her a danger to be removed, rather than a student to be taught. So from now on she needs to keep a somewhat low profile. We’ll see how well that works.

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Party!
Why you shouldn't give a Werewolf a beer.

First off our heroes have recently decided to do a bit of gardening. On the side of the mountain. You see, the mountain used to have a lovely river that ran through the woods, a river that was damned up for use in a paper mill. This weakened the Spirit of the Unrelenting Mountain; so one of the things that the Spirit asked for as chimarage was that the pack do it’s best to return the river to it’s natural course. Which means, for the pack, that they get to spend the next month or so working their little paws to the bone. Of course, they were so intent on what they were doing that they very nearly lost track of time, forgetting that they had an appointment later that night. Once they realized what time it was, they scampered down the mountain side and nearly came to blows over who got to use the shower first.

Well, our heroes finally managed to get to their moot; which turns out to be one hell of a party thrown in their honor. They met all the other packs and got the chance to present a gift to the Warleader as thanks for him and his taking them in. To make a long story short, gifts ere given, beer was drunk, and stories were told. The wolf members of the pack were declared to be good to be on their own; Jennifer was asked to be part of the mages “pack” and no one still can figure out what’s up with Vala.

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A Slight Disagreement
Snakes in a Church!

When last we left our group of wayward adventurers, they were in the midst of dealing with the upcoming Christmas festivities and the fact that some of them were a bit more enthusiastic about it than others. David had been out touring the territory, when he discovered signs of Beshilu (giant creepy rat things). As these have a habit of destroying the Gauntlet as well as the mundane property, it was decided that they needed to be either moved or destroyed. And so our Pack, fortified by Christmas cookies set out to track them to their lair, discovering that it was in a local trout farm. Uncharacteristically deciding to go with the diplomatic approach, our heroes actually managed to talk the swarm into relocating onto a nearby Fire Touched territory. Thus they accomplished two things at once, protecting their own land and sticking it to the Pure at the same time.

The next day, after having enjoyed a well earned rest, the Pack each went their separate ways after making sure that they all “ran the mountain” as agreed with the Spirit of the Unrelenting Mountain. Jennifer, David and Henry; having attempted to release the fox that Jennifer was caring for; discovered that they now have a fox that is quite happy where it is, thank you very much. Vala and Marcus, not being slowed down by a gimp mage, were out actually running, when they found a site where the river running down the mountain had been damned up. Tearing down the damn was considered, but general destruction was set aside for another day. Afterwards most of the Pack eventually went into town for various and sundry things, Marcus to find Christmas presents, Jennifer to pick up her access pass for the Black Totem’s Library (and to shock Marcus’s boss), Henry and David to get Henry’s stuff so that he could furnish the basement. Vala for the most part stayed at the house, discovering that there is something really weird going on in Jennifer’s Sanctum.

It was sometime in the afternoon when Jennifer happened to notice a large amount of emergency vehicles headed across town. Being nosy and curious, she called Henry, to ask if he knew what was going on. Turns out, his apartment building was in the process of going up like an over-dry Christmas tree wrapped with too many lights. In fact, that’s what the cause was, a string of faulty lights in Henry’s apartment. Except Henry hates Christmas decorations, so who put those up? Turn out to be our old friend, the snake oil preacher.

Clearly this was an insult that couldn’t be ignored.

Calling in some favors (and summoning a truly terrifying swarm of snakes) the Pack went out to explain their feelings to the Reverend. Thrash’s pack, seeing as how they were responsible for our heroes, agreed that it was their duty to come along and help (thrilled that they now had a reason to kick some flame scorched butt). What followed was a truly epic fight, the magnificence of which cannot be captured by myself, so I’m not even going to try. But after breaking down the door of the Flame Touched church, sending a mass of snakes to go and play with them, punching out a couple of the congregation, sending a couple of others to sleep with the snakes, pushing one head through the floor, and accidentally killing the Reverend (oops)and letting the last survivor live; our group of heroes emerged victorious. Thrash’s pack thought it was awesome.

Upcoming events hopefully include a New Year’s moot thrown for our Pack by Thrash’s people; whether or not it’s a peaceful one is yet to be seen.

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The Story Thus Far
Mages and Wolves and Bears, Oh My!

This is a recap of a couple different nights of gaming, so it’ll be very compressed.

When our story begins, all of our characters happen to be Christmas shopping in the mall. As they are distracted by the garish sales displays and delectable aromas of fresh baked cookies, a few of them happen to notice that something is “not quite right” before they can investigate further, Ambercrombie and Fitch gets blown up. As we rush to the aid of the injured patrons, things get really strange. The people trying to evacuate are suddenly herded back inside by “monsters”, who seem to take great glee in scaring the hell out of the patrons. Henry Blackclaw gets in a gun vs claw fight with them, eventually becoming injured enough that he shifts form for the first time (surprise!) and discovers that he’s a werebear. At the same time, Marcus Williams was just reaching the time in his life where he starts growing hair in funny places (like everywhere) and transforming for the first time into a werewolf. Turns out that there’s a couple of wolves in the area that know what’s going on, one pack and a loner named Dave.

Meanwhile, Jennifer Morgan was patching people up as best she could, evacuating the injured and getting them to safety, with the help of Vallla. Upon realizing that there were still people inside the mall, including her friend Ranger Rick (Blackclaw), and hearing the sounds of fighting, she renters the building accompanied by Valla. Once inside, they’re separated for a moment, Jennifer finding the fighting and getting slapped upside the head with the proof that there’s some strange shit in the world. This is weird enough to trigger her Awakening, where she chooses the path of the Thyrus and meets a two tailed fox who seems to take an interest in her. When she awakens from her vision, she suddenly can effect the natural world around her. Long story short, she and a couple of new found allies end the fight and drag the survivors out to a van in the parking lot. Our merry band of heroes are then taken to a ‘safer place’ with happens to be Thrash’s tattoo shop.

Once at the tattoo shop, our heroes all wander off and talk to people a bit separately. We discover that Valla’s been hiding a secret, she’s actually a dragon. Who knew? Apparently a very strong dragon. Wings and everything, but we haven’t seen her breathe fire yet. Still waiting. Jennifer has a talk with her new BFF, Callie; and Henry was laying around waiting for the gaping holes in his stomach to heal up. Marcus was also sitting with Henry, trying to piece everything together. Once everybody got cleaned up and patched back together, we find out that Thrash’s pack is responsible for finding those who are newly Changed or Awakened, and making sure that they don’t tell the wrong people about the changes in their lives. After a short question and answer session, our band is released to go try and get things back on track in their lives.

A couple of days later, they are all called to a meeting in a church up in the hills, where they meet a representative of the Flame Touched pack for the first time. All of them taking an immediate dislike to him, (Jennifer referring privately to him as a snake oil preacher and Henry telling him to stick it) they turned down his offer to join the Pure. He took it about as well as you’d expect. The point of the meeting was to let the Pure have their chance to recruit the new blood, and if they turned down the Flame Touched, induct them into the ranks of the Foresaken. All of our group was pulled in, Marcus and Henry as park of the packs, Jennifer and Valla as honorary members because the War Chief thought they might be useful. During this time, David was following the preacher to see what he did after being asked to leave. After the tests were passed and the oaths were given; and everybody attended night school for a couple of weeks, our group eventually was formed into a pack of their very own, with Dave given the honor of leading them (baby sitting).

Well, once a pack is formed, they need some territory of their very own, right? With Jennifer pointing out that she lives right on the edge of the National Forest and has room for everybody, her house is declared the new den and the pack moves in, having an immediate and tragic effect on the contents of her fridge. Since declaring a territory tends to get the attention of the neighbors, they then had to deal with a nearby pack of Flame touched who didn’t like the idea of someone moving in (and stealing one of their locuses). The pack delivering a smack down of their own, territory was declared.

Next up, our Pack is trying to deal with their ordinary lives while at the same time working with the weirdness that now effects everything that they know. Valla finds out that there is something really strange going on at her company (and oddly enough she’s really happy about it), Henry is getting reports of strange animal activity, Marcus finds out that his boss is definitely more than he seems when he has a meeting with the Flame Touched (and makes them back down) and Jennifer goes looking for a teacher in the spirit magics. Things going as they usually do, the Pack investigates and finds out that Marcus’s boss (Jordan) is a mage, of the Obrimos path. After some negotiation between everybody involved, Marcus gets to keep working at the store, Jennifer is on a search for a grimoire and the Preacher is still pissy. Valla comes to the rescue at that point, telling Jennifer that she knows of a place where you can find just about anything, as long as you are willing to pay the price. Taking them through the Goblin Market, Valla helps broker a deal for a grimoire, using it to bind her and Jennifer into an alliance of mutual aid.

Once they return home, they find that Marcus, apparently possessed (in every sense of the word) by the spirit of Christmas, has redecorated the place with enough lights to land a small aircraft, a tree he chopped down himself, and baked enough sugar cookies to send a preschool into an afternoon long sugar high.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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